I am currently working as Boya Postdoctoral Researcher at Peking University with Prof. Song-Chun Zhu. Before that, I received Ph.D in Computer Science from EECS, Peking University, supervised by Prof. Yizhou Wang, and received B.Sc in Communication Engineering from Beijing Jiaotong University.

My current research interests are robot learning, multi-agent learning, and computer vision, particularly in building embodied agents with physical and social common sense.

πŸ”₯ News

  • 2024.01 Β πŸŽ‰πŸŽ‰ One paper about Heterogeneous Multi-agent Cooperation was accepted by Neural Networks.
  • 2023.12 Β πŸŽ‰πŸŽ‰ One paper about Adaptive Multi-Agent Systems was accepted by AAAI 2024 CMASDL Workshop.
  • 2023.11: Siyuan and I organized a workshop on Multi-Agent Systems in Complex Environments at DAI 2023.
  • 2023.11: Guest lecture about Utility at PKU Cognitive Reasoning, hosted by Yixin Zhu.
  • 2023.11: Β πŸŽ‰πŸŽ‰ One paper about Bimanual Dexterous Manipulation was accepted by IEEE T-PAMI.
  • 2023.10: Β πŸŽ‰πŸŽ‰ Honored to receive the Tencent Rhino-Bird Outstanding Mentor Award.
  • 2023.07: Talk at ACM TURC 2023 Symposiums (SIGAI China) in Wuhan.
  • 2023.07: Β πŸŽ‰πŸŽ‰ One paper was accepted by Machine Learning (Journal).
  • 2023.05: Talk at CVG group in ETH Zurich (Online).
  • 2023.04: Β πŸŽ‰πŸŽ‰ One paper about Visual-audio Navigation was accepted by IEEE RA-L.
  • 2023.02: Β πŸŽ‰πŸŽ‰ One paper about 3D Human Pose Prior was accepted by CVPR’23.
  • 2022.01: Β πŸŽ‰πŸŽ‰ One paper about Proactive Multi-Camera Collaboration was accepted by ICLR’23.

πŸ“ Selected Publications

* : co-first author, βœ‰ : corresponding author

CVPR 2023
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GFPose: Learning 3D Human Pose Prior with Gradient Fields

Hai Ci, Mingdong Wu, Wentao Zhu, Xiaoxuan Ma, Hao Dong, Fangwei Zhongβœ‰, Yizhou Wang

Proc. of the IEEE/CVF Conf. on Computer Vision and Pattern Recognition (CVPR), 2023

Project, Paper, Code code PWC

  • A versatile framework to model plausible 3D human poses in gradient fields for various applications.
ICLR 2023
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Proactive Multi-Camera Collaboration for 3D Human Pose Estimation

Hai Ci*, Mickel Liu*, Xuehai Pan*, Fangwei Zhongβœ‰, Yizhou Wang

International Conference on Learning Representations (ICLR), 2023

Project, Paper

  • A novel MARL framework to solve proactive multi-camrea collaborations for 3D HPE in human crowds.
AAAI 2023
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RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking

Fangwei Zhong*, Xiao Bi*, Yudi Zhang, Wei Zhang, Yizhou Wang

Thirty-Seventh AAAI Conference on Artificial Intelligence (AAAI), 2023 (Oral)

Project, Paper

  • A framework to form a structure-aware motion representation by Reconstructing Surroundings and Predicting the target Trajectory.
NeurIPS 2022
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TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification

Mingdong Wu*, Fangwei Zhong*, Yulong Xia, Hao Dong

Advances in Neural Information Processing Systems (NeurIPS), 2022

Project, Paper, Code

  • A framework based on a target gradient field trained by score-matching to tackle object rearrangement without explicit goal specification.
NeurIPS D&B 2022
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MATE: Benchmarking Multi-Agent Reinforcement Learning in Distributed Target Coverage Control

Xuehai Pan*, Mickel Liu*, Fangwei Zhongβœ‰, Yaodong Yangβœ‰, Song-Chun Zhu, Yizhou Wang

Thirty-sixth Conference on Neural Information Processing Systems Datasets and Benchmarks Track (NeurIPS D&B), 2022

Project, Paper, Code code

  • A gamification of the multi-camera multi-target target coverage problem, and an all-in-one multi-agent reinforcement learning benchmark
ICLR 2022
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ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mind

Yuanfei Wang*, Fangwei Zhong*, Jing Xu, Yizhou Wang

International Conference on Learning Representations (ICLR), 2022

Paper, Code code

  • A Target-oriented Multi-agent Communication and Cooperation mechanism using Theory of Mind.
ICML 2021
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Towards Distraction-Robust Active Visual Tracking

Fangwei Zhong, Peng Sun, Wenhan Luo, Tingyun Yan, Yizhou Wang

International Conference on Machine Learning (ICML), 2021

Project, Paper, Code code, Environment code

  • A mixed cooperative-competitive multi-agent game: a target and multiple distractors form a collaborative team to play against a tracker.
  • A bunch of practical methods: a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention module for the tracker.
IEEE TPAMI
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AD-VAT+: An Asymmetric Dueling Mechanism for Learning and Understanding Visual Active Tracking

Fangwei Zhong, Peng Sun, Wenhan Luo, Tingyun Yan, Yizhou Wang

IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE TPAMI), 2021

Paper, Code code, Environment code

  • Employ more advanced environment augmentation technique and two-stage training strategies to improve the performance of the tracker in the case of challenging scenarios such as obstacles.
  • Analyze the target’s behaviors as the training proceeds and visualize the latent space of the tracker for a better understanding.
CVPR 2019
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CRAVES: Controlling Robotic Arm with a Vision-based, Economic System

Yiming Zuo*, Weichao Qiu*, Lingxi Xie, Fangwei Zhong, Yizhou Wang, Alan L Yuille

Proc. of the IEEE/CVF Conf. on Computer Vision and Pattern Recognition (CVPR), 2019

Project, Paper, Code code, Controller code, Environment code

  • A vision system for low-cost arm control: trains a vision model in virtual environment, and applies it to real-world images after domain adaptation (a semi-supervised approach).
  • One virtual environment for collection data and reinforcement learning.
  • Two real-world datasets for evaluation.
IEEE TPAMI
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End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning

Wenhan Luo*, Peng Sun*, Fangwei Zhong*, Wei Liu, Tong Zhang, Yizhou Wang

IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE TPAMI), 2020

Paper, Code code, Environment code

  • Deploy End-to-end active object tracker trained in virtual environment in real-world robot.
ACM MM 2017
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Unrealcv: Virtual worlds for computer vision

Weichao Qiu, Fangwei Zhong, Yi Zhang, Siyuan Qiao, Zihao Xiao, Tae Soo Kim, Yizhou Wang, Alan Yuille

ACM Multimedia Open Source Software Competition, 2017

Project, Paper, Code code

  • An open-sourced project to help computer vision researchers build virtual worlds using Unreal Engine 4 (UE4).

πŸŽ– Selected Honors and Awards

  • 2023.10 Tencent Rhino-Bird Outstanding Mentor Award.
  • 2021.09 ACM China SIGAI Doctoral Dissertation Award.
  • 2021.06 China National Postdoctoral Program for Innovative Talents.
  • 2021.06 Outstanding Graduate in Peking University and Beijing.
  • 2021.05 Top 10 Outstanding Research Award in the School of EECS, Peking University.
  • 2016.08 The Second Place in DJI RoboMasters Summer Camp Competition (2/10).

πŸ“– Educations

  • 2016.09 - 2021.07, Peking University, Ph.D in Computer Science.
  • 2012.09 - 2016.07, Beijing Jiaotong University, B.S. in Communication Engineering.

πŸ’» Professional Service

  • Journal Reviewer: Nature Machine Intelligence, IJRR, IEEE TIP, IEEE TVT, IEEE TIV,IEEE RA-L, ACM TOMM, Sensors, IEEE Access, RAS
  • Conference Reviewer: ICML 2020/21/22/23, NeurIPS 2020/21/22/23, ICLR 2020/21/22/23/24, CVPR 2020/21/22/23/24, ICCV 2019/21/23, ECCV 2020/22, ACCV 2020, WACV 2021/22/23//24
  • PC Member: AAAI 2020/21/22/23/24